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Stardrive 2 changes
Stardrive 2 changes






stardrive 2 changes

you can research the low g and high g adaptation but early on prduction is king. Terrible stay away it will give you -25 production on all other g types. These three things make this skill terrible Third when you terraform to gaia or terran you LOSE ALL Bonuses Secondly it costs 5 points only 1 less than subterran which is an awesome skill that works on EVERY planet. Now some people might be a bit confused why i rate this skill soooo low there are some reasons.įirst it only works on OZEAN planets how many ozean planets are in a 100 galaxy ? 5 or 6 i dont know atleast not many. +1food +10 popularity +3 max pop on ozean planets Still in my opinion a terrible skill don't touch The Ai hates you most of the time anyway and will declare war on you most of the time unless its a good race. I dont know why anyone would pick this skill right now. Although you still get the +10 health bonus. To make things even worse you can reserch this later on. No malus on high G worlds and your ground troops get +10 health.įor 3 points its pretty bad the +10 health is mostly useless and there are not that many high g worlds anyway. Ground combat is easy and you dont want to make it any easier and waste points on something you really dont need. Your going to spamm spies anyway so it will not do much and spies are cheap. Not realy a usefull skill since it doesent help early on and later on the advandage is okay at best. Its okay but since its luck based what Strategicressources you get, its well okay nice to have maybe.

stardrive 2 changes

You get the resource bonus with 2 instead of 4. This makes creative pretty bad or okay at best.Īlso considering that most techs can be easily traded via Strategicressources makes it even worse. The basic skill is just amazing but it costs 14 POINTS which is a huge amount of points beeing invested into something else e.g subterran and Photosynthese + another nice 2 point skill. High popularity increases your production and research by 10% 20% 30% depending on how high it is. The skill becomes somewhat redundant because it does the job better than both the +1 and +2.īoth are okay to have but only if you have some spare points. Now i think that this skill is actually good or very good BUT since we have Photosynthese Same as the other 2 above its between very good and good because its helps ALOT in early game but it loses quite some meaning in the late game and it becomes very macrointensive. 50BC and 50 RP double if you use other races population. You can "trade" your guys for money and research points. Since the clone center does the job better without using your points.īut you can still take it since its atleast a very solid skill.Ī very good trait early on but later on it's not as important because you will have more than enough money anyway so it's the same as the growth bonus it scales between very good and good. Now this would actually be a very good skill if the clone center would not exist. Its nice to have but early on it does nothing. You gain an addition tech if you conquer an enemy planet. Less pollution means more production early on, later on it means less cost because you dont need so many pollution reduction buildings. You will mostly use researchers on your homeworld and poor planets. More research per researcher is nice but not good. Its a nice skill but since shields are stronger than Armor its not as relevant as the dmg skill. That means less losses and less required to deafeat enemy fleets. The trait also gets better the more food production buildings you get e.gĪn soil enrichment can sustain 2 instead of 1 guy per farmer.Įxtra Bonus with pollops race tech.(+++ if you use pollops)Ī very nice skill that will help you destroy enemy fleets even faster. It works on all planets and the higher the base yield of the farmer the better it gets compared to the flat bonus to food production.ģbase food better than +2 food per farmer More production per worker is very nice and works on all planets. You need more food for the people but photosynthese works very well with this. It gives tiny and asteroid field a total of 3 pop instead of 1. This doubles your max Population on most planet sizes. Increases your max Population on planets by 2-10 depending on the size. Thats amazing since your Homeworld will always be one of your Hotspots. It gives your homeworld +2 production for every worker for only 1 point cost. In this section i'm telling you how good or bad all the traits are.








Stardrive 2 changes